![]() ![]() Most of the really popular computer "puzzle" type games that I can think of have some luck component to them. I'm not entirely sure that Minesweeper would have done as well if it were a pure logic game, without any rolling of the dice. Grave Matters is not released yet, so we still have time to make changes :-) However, I would love to get some options from both Minesweeper lovers and haters on why some people think the game sucks. I go into perhaps too much more detail on these problems and our attempted solutions, in this blog post on Gamasutra: With difficulty controlled purely by the proportions of mines in a stage, there seems to be a tipping where it feels more like work that fun. Perhaps integral to the game but it is still weird for new players that the information about the danger of a cell is not on the cell itself but must be deduced from surrounding cells. The delivery of information is confusing. ![]() Too much guesswork involved at the beginning and end of a game, where you often don't have enough information to make an informed decision - frustrating in a game of logic. So with Grave Matters, rather than just focus on existing Minesweeper fans, we've tried to work out what it is in the gameplay that turns so many players off. I've always been a fan but whilst developing the game, I've been surprised to met so many people who dislike it or just don't have a clue how to play it. Our soon to be released game, Grave Matters ( is based on Minesweeper. ![]()
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